Friday, October 16, 2009

Operation: Necronomicon, A Tannhauser Scenario

Here's a draft of a scenario I'm working on for the release of Tannhauser, Daedalus.

Title: Operation “Necronomicon”
Incorporation: 10/15/09
Author: Miah999


Union only (this could be played by other factions alone, but the fluff is all written from a Union point of view)


Professor Knowby discovered an ancient book in the ruins of a castle in Scotland. The book was soon reviled to be the dread Necronomicon, The Book of the Dead. Knowby returned to Canada to continue his research in a more secluded location. Knowby had been filing regular reports from his cabin, with his university. However his reports ceased about two weeks ago.

The Union suspects Reich involvement, the Necronmicon would be invaluable to Heizinger’s occult plans, but what the Union doesn’t know is the Reich’s intelligence services dropped the ball and have no idea of Knowby’s research.

When Major MacNeil’s assault team arrived they found the cabin abandoned, and no sign of Knowby; the only sign he was ever there was the Necronomicon and a tape recorder containing a recording of the Professors notes and translations… Then the sun set. MacNeil’s team came under demonic attack, quickly several members of the assault team were killed. The remaining members retreated into the cabin…

Game Board:
The Outpost of Gévaudan

Necessary Material:
Tannhauser Board Game
Daedelus Expansion
Coustom token set

Game Setup:
Select three Union survivors two heroes and one trooper, place them in circles indicated below. Give the Necronomicon token to one of your heroes, and the tape recorder token to the other. Place the Chainsaw/ Crate token and Trench Gun/ Crate token on the action spaces. Place the Four Demonic entity tokens on circles indicated below.

See game variations below.

Player Objectives:
The Union survivors must survive the night, and not loose either the book or the tape recorder.

The Demonic Entities must return the Necronomicon to the U-World dimension they inhabit.

Special Rules:
The book and tape recorder follow “capture the flag rules” and are dropped if a Union character is wounded.

The Barricade Tokens:
A Union character may spend his action phase building a barricade on any of the circles indicated below. No character may pas through a barricade and an action is requiered to remove it; both demons and Union characters can remove barricades.

The Chainsaw:
Type: Hand to Hand Weapon.
The chainsaw is a nasty weapon, and kills the Demonic Entities instantly so long as the attacker wounds it.

The Trench Gun:
Type: Close Combat Weapon.
If at least one success is scored on the Combat Roll, the target may be knocked back by the Trench Gun, whatever the result of the Shock Roll. If the target is within a number of spaces of the attacker equal to the attacker's lowest Combat Value, the attacker may move the target to an adjacent free circle (but not closer to the attacker). If no such space is available, the target suffers one Automatic Wound.

Demonic Entity Rules:
The Demonic Entities desire the book and since the tape recorder contains the recorded translations of the book it has become an extension of the Necronomicon. Whenever possible the entities must pick up either item and proceed by the shortest route to an objective circle and deposit the item. (Simply stack the item token under the demon carry it.)

The Entities re-spawn at the beginning of every turn; any that were killed are placed back at one of their starting circles. (it’s the demonic players choice as to which circle)

The Demonic Entities share a single reference card, at the beginning of the game the demon player chooses a single pack for all the demons to share. The demons health status is indicated by the demons tokens one side is normal, and the reverse has a blood splatter to indicate a wounded demonic entity.

Stat Grid:

Demonic Tokens:
Special Item:
Claws: Hand to hand weapon, if the attacker rolls at least one natural 10, then the defender suffers as many wounds as successes without benefit of a Shock Roll.

Combat Pack:
Demon Spew: the Demonic Entity engages the target in a stamina duel, if the entity is successful the target suffers one wound and is immobilized for the remainder of the turn. (the target may still perform an action but may not move)

Mental Pack:
Demonic Corruption: the Entity engages the target in a mental duel, if successful the target is corrupted by the demon and becomes a minion of the U-Worlds. The target is now under the control of the demon player, he may move his full movement value, he may perform actions, but may not use any tokens in his equipment slots. Also he may not use any skills including hand to hand combat skill. He may only attack hand to hand, using his lowest combat value.

Victory/End of Game Conditions:
The game ends after 10 turns, or if the Entities kill all the survivors.
The Union player scores a minor victory if the survive all 10 turns.
The Union scores a major victory if they have both the book and the tape recorder at the end of all ten turns.

Victory Points:
The Union Player has 12 victory points and will not earn any more during the game.

Game Variations:
For a longer game:
The Night and Day Variation:
The game begins the same: at night with the same setup. The night last five turns, the Union have only 6 victory points for these five turns. After five turns the sun rises; for one turn it’s the day. During the day the demons are removed from the board, and the Union player has only 3 VP to use. After this turn night returns The demons reappear at their starting positions, and the Union has only 6 VP to use for five turns. The cycle of day and night may be repeated as may times as players decide or until the Union characters are all dead.

Here is the draft of the Demonic Entitiy Reference card.

Here is the first token set: The Barricades are on the left side, then from top to bottom: Tape Recorder, Necronomicon, Chainsaw, and Trench Gun.

The Demonic Entity tokens: in the red box are the demon token backs, in the black box are the Claws, Demon Spew, and Domonic Corruption tokens. The remaining Tokens are the Demonic Entity fronts.