This is my second Battle Report, and this will be a unique Tannhauser combat experience. Operation “Feminist Revolt” is a Boys versus Girls Death-match. You will need Operation Novgorod and at least one male expansion figure. This will be a very long post.
Setup follow the Death-match rules distribute the crates on each objective and each action circle. Each player then chooses five Heroes (no troopers or Voivodes are used), One player gets five male heroes and one gets five female heroes. Each player receives 2 command points per turn.
We played this on the Castle map, but it could be played on any map.
Note: for the purpose of this report the front door is to the south.
|Heizinger-with Combat Pack||Yula-with Stamina Pack|
|Zermann-with Stamina Pack||Eva-with Combat Pack|
|MacNeal-with Combat Pack||Tala-with Stamina Pack|
|Brown-with Combat Pack||Irina-with Stamina Pack|
|Gorgei-with Combat Pack||Irishka-with Combat Pack|
Note: MacNeal’s Medal of Honor replaced with the Boxing Bonus Token.
Turn 1. Boys win deployment and initiative.
Barry deploys first blocking the door leading to the stairs, this may turn out to be a fatal mistake. Eve bursts in through the front door, and takes up position in the hall to the left of the foyer. Ozo Zermann moves down the stairs, and uses his celerity to take up a position in the foyer. Yula rushes straight at the demon Zermann, she attacks with her Kreuger rolling 8, 6, 7, 6, 1. Karl only counters with a 10, 5, 5, 8, suffering one wound. Karl spends one CP to counter attack but is unsuccessful.
Then Gorgei moves down the stairs and takes up a position just in front of and to Barry’s right. Irishka comes up behind Yula and fires the Kaali at Karl. (We were unsure of how to use the Kaali so we rolled a Automatic weapon attack and if a Meteop was placed we added three auto-successes.) She rolled 3, 7, 7, 7, 9, and placed a Meteop at Karl’s feet, adding another 3 auto-successes. Karl only rolled 0, 1, 3, 3, and succumbs to the withering fire and the Meteop.
John, Tala, Hermann, and Irina all deploy and take up strategic positions.
Turn 2. Girls win initiative.
Tala moves from the hall to the left of the foyer, into a position to toss her TNT in front of Barry and Gorgei. Gorgei is killed instatnly rolling only a 10, 2, 2, 4, Barry on the other hand rolled 5, 5, 9, 7, receiving one wound. He spends a CP to heal his wound. Barry takes a couple of steps over the debris left by Tala’s TNT, and tosses a gernade between Yula and Irishka in the foyer. They each suffer two wounds; Irishka spends two CP to heal her wounds. Barry steps back into the hall, north of the foyer.
Eva moves quickly down the hall and attacks Barry with Strafe; rolling 10, 9, 6, 3, 2, Barry counters with only 4,1 and suffers three wounds, he spends the Boys remaining Cp to stay above his last stat row. Coming to Barry’s defense John steps in to the hall and opens fire on Eva with his Flash Gun. He rolls an amazing 10, 10, 8, 9, 3, with his natural ten he rolls another 8 and a 1; with his plus two bonus from his Nighteyes his roll is an astounding 12, 12, 10, 11, 5, 10, 3. Eva never had a chance rolling only 10, 6, 2, 1, she dies there in the north hall. John then steps back to his safer location.
Suddenly Irina steps around the corner firing at Barry for third time this Operation, but she misses and he is unharmed. Hermann then draws a small amulet from his pocket, and begins to chant, focusing his mental energy on Yula he rolls 5, 4, 8, 3, while 4, 4 ,5, 2. Wining his mental duel he commands Yula to turn and attack Irishka, she rolls 4, 4, 4, 1, while Irishka rolls 0, 7, 7, 2. Still under Heizinger’s control she moves into the hall just to the right of the front door.
Irishka now alone in the foyer steps across the north hall and fires at Capitan MacNeal rolling 10, 10, 1, 6, 3, plus 3 auto-hits from a Meteop landing at his feet. John does manage to roll 5, 1, 8, 9, to block 3 wounds surviving with only a single hit point remaining.
Turn 3. Initiative roll, Boys 1, Girls, 9; the Boys spend one CP and roll a 10 to win initiative.
Barry heads down the hall towards Irina and Tala blazing away with his heavy machine guns. He rolls a 10, 7, 2, 5, 5, plus two bonus dice with a another 10 and a 9, for an impressive 4 hits, Irina counters with 6, 9, 8, 2 receiving one wound, while Tala rolled 9, 9, 7, 4, also receiving only one wound. Both spend one command point to counter attack, Irina rolls 10, 9, 8, 1, while Barry rolls 1, 7, 7, 3, receiving yet another wound. He spends 1 CP to keep his health two rows from death. Tala counter attacks with her S&W rolling 9, 10, 4, 3. Barry unfortunately rolls only a 3, 1, 1, 9, and finally dies after surviving five attacks.
Yula moves across the south side of the map to the left of the foyer, and uses a first aid kit to restore her to full health. While in the north hall John moves into the foyer to attack Irishka, but only manages to wound her once, due to his low health status. He steps back into the hall to provide cover for Heizinger, but he won’t be there long. Tala rushing up from around the corner, fires her S&W rolling 10, 9, 2, 2, while John only rolled 10, 3, 2, 2, and he finally succumbs to his wounds.
Hermann then pulls a crystal skull and begins to chant Sha-na-ra, but Irishka’s mental fortitude is too much for the aged Marquis. Then Irina takes a few pot shot at the marquis but he is unharmed.
Turn 4. Boys win initiative.
Hermann and Irina exchange pistol fire but neither are injured. Tala opens up a crate and finds 2 CP. Irishka uses two CP to move into a position to attack Heizinger, she rolls 10, 10, 5, 6, 2, plus 3, auto-hits from the Meteop. Heizinger counters with 9, 8, 7, 5, suffering three wounds, he spends 1 CP to heal one. None of the other girls are in range to be effective.
Turn 5. Girls win initiative.
Irishka again attacks Heizinger, with her CV twice the Marquis SV it finally looks like the General will get to met the denizens of the U-Worlds. Irishka rolls 9, 5, 4, 2, 1, plus 3 auto-hits from a Meteop, Hermann counters with a 4, 2, 2, 9, which is not enough to keep him alive.
The Girls win with only one causality, while the entire male team was wiped out. In the final analysis it was the Boys choice of entry point that may have been their undoing. The Girls superior speed allowed them to control the map and confine the Boys to a narrow hall, trapping them near their entry point.