Friday, May 28, 2010

Vehicle Rules Update

First take a look at the vehicle map here: Vehicle Map Beta 5.

Now, there are currently two vehicles to chose from.

The Union has their Jeep, a M151 Multiuse Utility Truck or MUT. The MUT is a Light, Unarmored, Large, Wheeled, Vehicle.

It’s stats are as follows:

Combat Value Stamina Value Mental Value Move Value

-

4

-

4

-

4

-

3

-

3

-

2

jeep.jpg

The Reich on the other hand have a model 108 Horch built utility truck. It is also a Light, Unarmored, Large, Wheeled, Vehicle, with similar stats.

Combat Value Stamina Value Mental Value Move Value

-

4

-

4

-

3

-

3

-

3

-

3

Horch

Now currently the vehicles, do not have “character cards” or any health counter (so you’ll have to keep track of damage by some other means), but they do have a single equipment slot on their hoods for future expansion.

Vehicle Rules:

· Vehicles move only on the Vehicle Path Sectors (which is indicated by the gray double headed arrows and shaded Path Circles). A Vehicle occupies all shaded Circles in a Sector.

· They are considered adjacent to Path Circles adjacent to their current Vehicle Sector.

· Their line of sight is determined by the Path colors within their current Vehicle Sector, and they may be targeted from Circles within their line of sight (they may not be the target of a Hand to Hand attack.

· Vehicles must have a driver to move (only a Hero may drive).

· If a Vehicle is deployed it replaces one Hero, or two Troopers.

· A Character may dismount or mount a Vehicle only to or from an adjacent Path Circle.

· A Vehicle will only block movement when occupied by at least one Character, when unoccupied a Vehicle counts as Three Path Circles, and it is not necessary to Bull-Rush an empty Vehicle.

· Vehicles must move logically, e.g. a four Wheeled Vehicle may not turn within a single Vehicle Sector. Vehicles may Bull-Rush Characters, but not other Vehicles.

Vehicle traits:

· Armored: only the Vehicle may be a target, not the Characters within.

· Unarmored: both the Vehicle and passengers may be targeted.

· Light: Vehicle has a three row stat grid.

· Heavy: Vehicle has a four row stat grid.

· Small: when Bull-Rushing a character, a Small Vehicle does no damage, but receives a two point bonus to the result of each die.

· Large: when Bull-Rushing a Character, a Large Vehicle does damage equal to the number of success, and receives a three point bonus to the result of each die.

· Massive: when Bull-rushing a Character, a Massive Vehicle, automatically scores four successes, which may be countered by the defender’s shock roll, movement of a Massive Vehicle is not impeded by Character. If a Massive Vehicle ends its movement on a space occupied by a Character the Character (if they survive) is moved to an adjacent circle.

· Tracked: Vehicle may turn (up to 180°) within a single Vehicle Sector.

· Wheeled: Vehicle may not turn within a single Vehicle Sector.

That completes the current vehicle rules, I hope that some of you will be able to play-test it and report back on game-play.