Me an Carlos Castaneda recently played a Tannhauser Deathmatch, via Windows Live Messenger 2011, with the Messenger Plus add on installed to allow for the use of a dice rolling script.
There will be a detailed report after the jump…
We played on the Tesla Priory map, using the number system Carlos developed, you can learn more here: More Maps for Tannhauser by IM/Email. It may be helpful to have the numbered map handy as you read the full report.
We also used the crate token system laid out here: More Play by IM/Email Info.
For this test run of these systems we played with only Combat Packs. I played Union, and Carlos played Reich. My team consisted of John, Barry, Tala, Alpha, and Delta, and Carlos’ team was Hermann, Karl, Yula, Stosstruppen, and Schocktruppen.
Ok, without further delay, lets begin. This will be a very long post, remember the original chat log is 17.5 pages.
Carlos won the set up roll with a 9 and chose Entry Point A1, I rolled an 8 and chose Entry Point K4. Carlos then chose C2, leaving me with N3.
With the Entry Points chosen and the board all set up, Carlos made his first move activating his Shocktruppen moving from C2 to H6 and he search the adjacent crate, finding a Command Point (CP), giving him a total of 3 CP. Then the Schocktruppen moved from H6 to H2. My turn follows with Commando Alpha moving from K4 to L4, and tosses a M15 Smoke Grenade onto L6. Back to Carlos, his Stosstruppen enters moving from A1 to I4 spending a CP to go an extra circle. Then my Delta enters at K4 moving to J7, and he tosses another M15 onto J3. Then Karl enters at A1 and stops at I6. Now John enters at K4 moving to L5 thanks to a CP. Then Hermann enters at A1, spends a CP to increase his Mental Value to 7. He then moves to A3 and targets Karl with the Patmos Amulet, since there are no adjacent targets and mental weapons are not affected, Karl does not make an attack, but he does move I6 to G1. Then Hermann moves from A3 to I6. Now Barry enters at N3 and moves to N8, and then Yula moves A1 to J1. Followed by Tala who enters at N3 moves to M9, searches the crate finding a Sten MKII, which she leaves for later, and continues to M6. That ends the first turn, I know it wasn’t very exciting, but I really want you to get a feeling of how the game played via IM.
Ok turn two. We each rolled a 7 for initiative, so we rerolled, with Carlos getting another 7, while I only rolled a 5. Carlos begins by activating Hermann and spending a CP to increase his Mental Value to 7. Hermann then moves to J4, and targets John with the Patmos. Hermann’s roll was 10, 8, 1, 1, which lucky for me was not enough to beat John’s 9, 6, 6, 2, leaving John to activate next.
John starts by opening fire on Karl with his Flash Gun, using his Nighteyes to see through the smoke. John rolls 10, 6, 5, 5, 2, thank to the natural 10 he rolls two more dice a 5, 1, and then thanks to the Combat Infantry Badge he re-rolls the 2, 1, getting a 9, 7, for a total of 7 successes. Karl will suffer at least three wounds, and thanks to his roll of 10, 10, 9, 7, that’s all he’ll suffer. John finishes his activation by moving to E1.
So now it’s time for the Reich’s revenge, Carlos activates his Stosstruppen and moves to F1. He then attacks John. Thanks to the Hermetica Umbra the Stoss gains an extra die, but he looses two to the effects of the smoke. He rolls 10, 10, 7, 4, 4, with the Stoss’s Combat Value of 6, he scores five successes. John’s shock roll was a dismal 10, 5, 4, 1, only two successes, which will leave John with three wounds. He spends a CP to reduce it to two.
Now the Commando Alpha moves to F4 and fires on the wounded Karl with his Flash Gun, rolling 10, 9, 8, and adding a 10, 1, for a total of four successes. Karl’s shock roll was 5, 4, 3, 2, not enough to keep him alive, and Karl is the first casualty, leaving a grenade on G1.
Then Yula activates, she moves to F6 attacking the Alpha with her Kruger. She rolls 10, 9, 8, 8, (five dice plus one for the Umbra, minus two for the smoke) Thanks to the natural 10 Yula breaks the Alpha’s Flash Gun, and gains an extra success from her Critical Hit ability, for five successes total. The Alpha’s shock roll was 7, 6, 3, 1, scoring only two successes; I allow him to die, and he becomes the next casualty.
Now the Commando Delta activates moving to J6 and firing his S&W 1917 into the smoke at Hermann. He scores two successes, 6, 9, but Hermann rolls an astounding 10, 7, 7, 1, and is unharmed. The Delta falls back to J8.
The Schocktruppen takes a break, and Barry moves to D1. Tala then returns for that Sten MKII and trades it for her M15, then moves to M1. That brings turn two to an end.
Turn three, again we tied the initiative roll this tome with fours. On the re-roll Carlos scores a 6, while I only scored a 4. So Carlos goes first placing the Stosstruppen on Overwatch at F1, costing 1 CP. He then activates his Schocktruppen, he moves to C3 and tosses a grenade at Barry’s feet. The resulting explosion causes tree wounds, and Barry spends a CP to reduce it to two. Then the Schocktruppen steps back to C1.
Then John bravely sacrifices himself in order to clear the Stoss’s Overwatch status. He leaves his equipment on E1.
Now Hermann activates, he again uses a CP to increase his Mental Value to 7, and moves to F5, where he uses Sha-Na-Ra to “attack” Tala. Hermann’s roll is 9, 7, 4, 1, that’s three successes; while Tala counters with only 8, 5, 2, 1, which is two successes, but I made a mistake and only counted one, leading me to unnecessarily spend a CP to reduce the number of wounds. Hermann then falls back to J4.
Tala now takes advantage of John’s sacrifice and moves to F2 to attack the Stoss, first she “discards” the Sten MKII to make an attack, she rolls 7, 5, 5, scoring three successes. the Stoss counters with 9, 8, 3, 2, suffering one wound. Now Tala “discards” her Extra Ammo to fire her M3 at the Stoss, rolling, 8, 6, 7, three more successes, but again the Stoss counters well with, 7, 5, 3, 3, suffering only one wound. Now Tala uses her action to fire at the Stoss again with her M3, rolling, 10, 8, 8, and the Stoss only rolling 8, 3, 1, she finally sends him back to the depths of the U-Worlds.
Now Yula moves to F4 and attacks Tala. She rolls 8, 7, 5, 2, giving her three successes, while Tala counters with 10, 5, 3, 2, which is only one success due to Tala’s previous wound, leaving her on her last row.
Then the Delta falls back to L4, and Barry moves to C6, and tosses a grenade at the Schocktruppen on C1. The Schocktruppen rolls 7, 5, 4, 3, and takes two wounds. That ends turn three.
Turn four, the final round: I win the initiative roll with a 8 to Carlos’ 4. He spends a CP to place his Schocktruppen on Overwatch at C1.
My first move is to try and get Tala into a position to detonate her TNT 440, but Yula uses her Close Combat Bar ability, to act as if she is on Overwatch and attack Tala. Yula rolls 7, 7, 7, 4, 2, 1, and gets three successes. Tala has a chance, and rolls 7, 7, 4, 2, scoring two successes, by adding a CP she cancels all the possible wounds. This allows her to move to L7 and toss the TNT to F2 where she had been standing. The bomb detonates, but Yula rolls an impressive 8, 8, 7, 3, and suffers only two wounds.
Now Hermann activates, and turns his dark powers toward the feeble minded Commando Delta, using the Patmos Amulet he rolls 10, 4, 4, 2, giving him three successes, while the Delta only scores two with his 10, 9, 3, 4, roll. Now under Hermann’s dark power the Delta turns his gun on Tala and rolls 10, 7, 9, 6, scoring a painful four successes. Tala counters with 10, 8, 5, 2, good but not enough, and she goes to join the great spirit. The maddened Delta runs away to K4.
Well it seems the Union’s efforts are almost at an end, but Barry makes one last ditch effort to take out the Schocktruppen, then maybe the Union will still have a chance. Barry moves to C3 knowing the Schocktruppen will open fire on anything that moves. The Schocktruppen rolls a 8, 7, 4, 4, 2, only scoring two successes, maybe Barry has a chance, Barry rolled 10, 2, 2, 1, one success Barry is alive, but barely, he uses a CP to shake off the single wound, and raises his weapon, but the Schocktruppen’s “Keep Firing” continues to send bullets toward him. The Schocktruppen rolls again, 10, 6, 6, 6, 3, the devil is in the dice for the Schocktruppen, and Barry’s 10, 5, 2, 2, is not enough to save him.
With that the Delta surrenders, and he will find his way to a Reich prison camp somewhere.
Well, I hope you all enjoyed this I know my prose is a little dry in some places but I wanted to be as detailed as possible, I pretty sure you could replicate this entire game if you wanted, which hopefully makes it a good learning experience.
Good bye for now…