Friday, December 30, 2011

My Personal Favorite Posts of All Time

The other day I post the The Top 10 posts as determined by page views, but today here are my personal favorite posts. Now this is a little self serving, but I really think these posts deserve a few more page views.

5: The Mercenaries Complete

4: Questions and Answers

3: FFG Summer Campaign Revised Ed.

2: Beware the Cavetroll.

1: Dropping the Hammer: 6 Tannhauser Scenarios

Well that will wrap up this year, but I’ll see you in 2012 beginning with the first Artifact from the Warehouse.

Wednesday, December 28, 2011

The Top 10

Here are the most viewed posts for the past year, I have to admit some are a bit of a surprise to me.

The Top 10 Posts:

1: Tannhauser for Beginners, Jan 12, 2011, 4 comments, 992 Page views.

2: Rampant Speculation and Failed Intelligence, Feb 8, 2011, 3 comments, 674 Page views.

3: Fortress America, causes quite a stir., Dec 17, 2011, 17 comments, 591 Page views.

4: Tannhauser for Beginners, Day Two…, Jan 13, 2011, 5 comments, 536 Page views.

5: Oksana and Asteros Arrive…, Feb 10, 2011, 3 comments, 367 Page views.

6: Fan Submission: Tannhauser Online, Oct 24, 2011, 4 comments, 292 Page views.

7: And Then There Were Four, May 19, 2011, 3 comments, 218 Page views.

8: Tannhauser in Book Form…, Aug 11, 2011, 209 Page views.

9; Hoax Content, Dec 31, 2010, 4 comments, 203 Page views.

10: The Shogunate, May 18, 2011, 2 comments, 199 Page views.

What was your favorite post of the last year? Let me know and maybe I can do more like it.

New Years Resolution

Crush my enemies…

See them driven before me…

And hear the lamentations of their women.

 

So what’s your resolution for 2012?

Wednesday, December 21, 2011

Preview: The U-Chronic History of Warehouse 13

The Artifacts

Put simply, an Artifact is an inanimate object that has become “imbued” with the psionic energy of either its owner or in some rare cases it may be of the multitudes lost in a disaster. The effects of an artifact are quite varied, and though some can be quite innocuous most are far too dangerous to allow for public knowledge. Centuries ago it was decided by a group known as the Regents that these artifacts should be gathered in to one place to keep both them and the public safe. However, this has not always been the logic behind the Warehouses. Many of the artifacts represent great power that world conquerors have often sought; this reason was the very purpose for which the first Warehouse was established by Alexander the Great.

The Warehouse

Construction for Warehouse 13 began in 1896, with the Warehouse officially “opening” in 1914. It was constructed in a remote part of the Union’s state of South Dakota, and designed by Thomas Edison, Nikola Tesla (before he left for the Matriarchy), and M. C. Escher. As the name suggests, there have been 12 incarnations prior to the current one in South Dakota. The oldest is Warehouse 1, which was run by Alexander the Great. Warehouse 2 was known as the Library of Alexandria, Warehouse 7 was within the Mongol Empire under Genghis Khan, and Warehouse 9 was in Constantinople and was the inspiration for the stories of Ali Baba. Warehouse 11 was within the Matriarchy, but with the threat of capture by Napoleon, the Regents who maintain the Warehouses’ collection saw fit to secretly move it, establishing a new Warehouse. Warehouse 12 was established in the United Kingdom during the mid 1800s, and remained safe only for a short time. In the late 1880s, with the world’s political stability in question; the Regents were approached by the Society of The Golden Globe, with a plan to make the largest move the Warehouse had made in centuries. Throughout the first decade and a half of the 20th century, artifacts were loaded on to any ship headed from the UK to the Union in America; both passenger vessels and cargo ships carried the vast collection to the New World. However, these journeys were not without risk. In 1912 for instance, the Titanic sank carrying many artifacts including the prized Rubiyat. For now Warehouse 13 is safe from the powers of the Reich and Shogunate, but it is still unclear how long the Union will be able to protect it, even their Matriarchy “allies” would like to see its collection return to their land.

The Warehouse Agents

The Warehouse can only house those artifacts that are known about, and have been obtained by the Warehouse Agents. Aside from obtaining known artifacts, the agents are also responsible for discovering new artifacts. The current hierarchy within Warehouse 13 is quite simple, with field agents of the same rank operating in teams of two; to locate and obtain both new and lost artifacts. These teams are under the direct command of the Chief Agent, who is in turn given his orders by the Warehouse Caretaker Mrs. Frederic. Mrs. Frederic is under the direct supervision of the Regents who work to maintain the Warehouse’s safety and security.

13 nutral back copy

There will be much more coming throughout 2012…

Monday, December 19, 2011

We Now Resume Our Regular Scheduled Programing: Crate Odds

Recently we covered the differences found in Tannhauser Crate Tokens, and it was suggested that you could just draw an Equipment Card to determine what a character found in a crate.

However, there are two flaws with this method, and any method that does not employ the actual tokens to determine what was found. First, the crates contain both equipment, and Command Points, the cards do not. Second, the cards have one card per crate item, and this does not accurately represent the odds of drawing any given item from a crate; this problem is also caused when trying to use dice to determine what is found in a crate.

There is a whole lot of numbers after the jump…

Saturday, December 17, 2011

Fortress America, causes quite a stir.

Most FFG announcements get very little in the way of public response,k but today the gaming community as a whole has disappointed me. The fluff text for the announcement of the upcoming game remake for Fortress America, was somehow interpreted as being anti-American.

Friday, December 16, 2011

FFG to Release the Classic Fortress America

From FFG:

This week, Fantasy Flight Games announced the upcoming release of Fortress America, a board game of strategy and survival for two to four players. This updated version of the 1986 classic pits one player, in control of the beleaguered American forces, against up to three others, who team up to assault the U.S. on three fronts.

fortressamerica

 

Featuring beautifully crafted components (including over 300 detailed plastic figures),Fortress America thrusts players into a frightening geopolitical scenario in which diplomacy has failed, and World War III has begun.

Fans of the 1986 Milton Bradley release will find the game’s core experience essentially unchanged, while offering welcome enhancements over the original. Want more information? Visit our detailed website, then keep checking back in the coming weeks as we unveil an in-depth series of previews.

I have to say I’m going to be looking forward to this one, and I’m hoping for a lull in Tannhauser releases so I can gather the funds for this and Risk Legacy.

Here are a few more details:

  • Convenient custom dice obviate the need to consult charts during combat.
  • A ten-turn timer gives the U.S. player an additional path to victory: outlasting the invasion.
  • A “Captured City” track lets all players see, at a quick glance, how close they are to victory or defeat.
  • A small number of cities have been removed from the map, and others added, to create a more strategically satisfying experience.
  • An entirely optional set of rules, the Invader Card Variant, adds a small deck of cards from which each Invader player can draw. These special abilities increase variety and re-playability, and further differentiates the play experiences of the three Invaders.

Here is a sample of some of the cards, as an N.R.A. member I love the one card on top.

VA83-partisan-card-fan

And finally a quick look at the board.

VA83-game-board

Well all for now.

Monday, December 12, 2011

Operation: Hinansho Out Now!

My supplier already has their first batch of Operation: Hinansho expansion sets available, expect them at your store within the week.

I won’t be receiving mine any time soon however; due to financial concerns my copy won’t ship until the Matriarchy Trooper Pack is released (they’re in the same order). So, don’t expect a video review soon.

The Crate Conundrum

There has been a good bit of confusion over Tannhauser’s Crate tokens, not really because of confused rules, but because of this statement on page 4 0f the Daedalus rules.

“The Crate Tokens found in DAEDALUS replace those found in both TANNHAUSER base game and OPERATION: NOVGOROD.”

This has caused many to question whether or not the Crate Tokens from all Tannhauser expansions, can or should be mixed. But before we go any further, lets look at why FFG felt the tokens needed replaced.

Below Is a table showing the Crate Tokens and a description of how they are different.

crate 3Original FFG Tannhauser Core Set 2007 This token features large art the just barely misses the border. These tokens were also punched “front to back” making a slight curved edge on the crate side of the token.
crate 2Original T.O.Y. WOLF Expansion 2007 The Tokens included with WOLF and I presume other early production products, feature art that is slightly larger and the very tip of the top left corner is cut off by the border. These tokens are also punched in the opposite direction. This style token can also be found in the Yula expansion.
crate 1FFG Production Operation Novgorod 2008 While the previous token were very similar and were hard to tell apart from a distance, the Crates in Novgorod were a definite problem. The art here is diminutive compared to both the previous examples, and the border is approximately twice as wide. These tokens are once again punched back to front.
crate 5FFG Production Daedalus 2010 And now the replacements, aside from the direction of the punching, these tokens are virtually identical to the WOLF style tokens.
crate 4FFG Production Shogunate Troopers 2011 Finally we have a Shogunate era token, which is almost the same as the Daedalus/WOLF tokens, except the colors are a little darker.

So, that’s all the different Crates, and the crux of the issue, was all the differences in the token design could be used for cheating, not unlike marked cards, but in practice there are too many Crates to make cheating worth while. However, if your concerned, you have a few options; option one is to use the table above to simply sort you crates and only use the newer style Crates. Option two, is to use proxies, and blind draw the Crates from a bag or cup. Option three, is to just not worry about it.

Option two is my personal favorite, and you can find out more about my solution HERE.

Well I hope you find all this info helpful, and if you have an edition of any Tannhauser expansion, with a style of Crate Token not featured here, please send me a scan.

Sunday, December 11, 2011

December Bonus Token

Well better late then never, right? Because of all the new stuff I sort of forgot to make a Holiday themed Bonus Token. However, I do have a token to post, hope you all enjoy.

Wild Vigilance

The Stosstruppen are much like wild animals, always ready to attack, ever vigilant, and never resting.

stoss backvigilance

Ability • While on Overwatch, if an enemy enters your path, you may move up to your full movement value in order to attack the enemy character.

Starting next year all my Bonus Tokens will be based on Artifacts form Syfy’s Warehouse 13. I hope you look forward to them.

Friday, December 9, 2011

All Videos Postponed till further notice.

I won’t be filming any videos until I get over this upper respiratory problem. Also I’m completely canceling my video on Bonus Tokens, it’s just to broad a subject to condense into a 10 minute video. I hope to replace the idea with a series on my favorite team configurations, but we’ll see. I hope to feel better by the time I receive Operation Hinansho, and the Matriarchy Troopers (hopefully next month).

That’s all for now.

Wednesday, December 7, 2011

The Adventurers/Mercenaries Arrive

Here are a bunch of pictures to give you all a good idea of how the The Adventurers pre-painted figs compare to their Tannhauser brethren.

Check it all out after the jump…

Sunday, December 4, 2011

Video Review: Natalya

Here’s my review of Natalya, now I haven’t played her yet, but I still had a lot to cover so this video is a little longer then usual. Plus I have to say I’m a bit disappointed in this expansion.

Saturday, December 3, 2011

She’s Here!

Natalya just arrived I’ll get a video up in the next few days.

cover-art

Thursday, December 1, 2011

All Pre-Orders are in

Just to let everyone know, I have Natalya, Operation: Hinansho, the Matriarchy Trooper Pack, and The Adventurers Pre-Painted Miniatures all ordered and paid for.

Estimated ship dates are as follows:

Natalya: Ship Dec. 2nd, Arrive Dec. 7-9

The Adventurers: Ship Dec. 8th, Arrive Dec. 13-15

Op. Hinansho/ Matriarchy Troops: Ship Dec. ?, Arrive Jan. ? I hope.

Video Reviews and photos will be up as soon as possible.

Pulp History… Revisited

In October I told you about a great bit of historical non-fiction call Pulp History: Shadow Knights the story of the secret SOE war against the Third Reich. Today, I bring you the first book in the set (of currently only two books) Devil Dog. Devil Dog tells the story of Major General Smedley Butler, “the man who saved America”. Major General Butler is an amazing man who won two Medals of Honor, and his story is retold here by David Talbot, and the amazing pulp art of Spain Rodriguez.

See a good bit more after the jump…