Here comes the second preview of Captain America Epic Hero for Tannhauser.
See much more after the jump…
I’m starting on my Captain America and the Howling Commandos custom Union team. I’m floating around a lot of ideas right now. And this is my first take on a character sheet for the Captain.
Also I’m toying with the idea of keeping the Steve Rodgers name, but changing his persona to “Captain Union”, What do you folks think?
As for equipment I’m going to be going very standard for most stuff, and will be following the recent movie more then the comics. So his special object will of course be his shield, and he’ll have a M1911, a Medal of Honor, his Purple Heart, Captain Rank, etc. I’ll be doing the same for most of the commandos as well, but don’t worry I’ll be coming up with some new ways to make things interesting.
One last note this sub-faction won’t have any troopers, as the Union already has great Commando troopers. The exact number of heroes to chose from will probably be four, but that’s still up in the air right now.
Today Artemus Maximus from the FFG forums brings us some nice bonus token ideas for the Matriarchy, and what’s great is if you have Novgorod and Gorgei, you already have all the tokens you’ll need.
First for Irishka we have a full bonus pack…
The first token in the pack is the…
This is just the standard Kaali found in all her packs. See p. 61 of Revised Rulebook.
Next is the…
Svarog EM Field Generator
(Use the red Core Token included with Novgorod, for the Thunderstruck scenario.)
Irishka has retrofitted a Svarog Electro-Magnetic Field Generator, developed for moving large amounts of the special-alloy metal used in the Svarog Project, into her R.U.R., increasing productivity for repairs.
Additional notes: Move one model/token at a time - Irishka's choice. Destroyed tokens can move through enemies. Models cannot. If a model/token can't move the full points, move it as close as possible.
Finally we have…
(Use the Challenge Token with the Matriarchy symbol included with the Gorgei expansion.)
"Having entered the holy orders at age seven, Irishka was named Prime Strelsky of the Tellruci Monastery of Pskov-Petchory 14 years later."
Next is a bonus token for Gorgei…
(Use the 3 bomb tokens included for Gorgei's Scenario.)
The Khimicheskoe Soedinenie - 3 (KS-3) Bomb slowly mixes three chambers of chemical compounds into one increasingly unstable solution, causing a delayed, but highly destructive, explosion.
If you have any comments or questions, feel free to post them below or HERE.
I have to say I really like these because they make use of some very seldomly used tokens you already have. Good work AM.
DT has a new FAQ, you can see it HERE.
Also Dust Warfare is “coming soon”, learn more HERE.
Plus tournament news: HERE, one bit of important tourney news is, even if they available in time, the SSU will not be allowed in the 2012 DT tournaments.
Here are the direct links to the chapter previews for the upcoming Tannhauser novel.
So far this is shaping up to be a good example of modern pulp fiction, I’m really looking forward to reading the whole thing this summer, and I hope we see Taka as a Union expansion figure sometime after that.
Amazon has just informed me that that the release date for Rising Sun, Falling Shadows has been changed…
from: July 13, 2012 - July 17, 2012
to: June 15, 2012 - June 19, 2012
Will this ever end, I can’t stand all this waiting.
Yesterday I posted a short article on a new firearm being released soon, and I couldn’t help but think how John could use one. So to that end I’ve assembled a quick token and card combo.
Hope you guys find this one fun and useful.
To learn more about the inspiration, take a look HERE.
Lego Heroica has been out for a while now, and I was recently able to pick up a copy of the small starter set “Draida”.
As you can see this small set is very small, you can play a game in about 6 minutes, and the mechanics are so simple that as soon as your kids are past the “choking hazard” stage they should be able to learn the game. Its combo of quick play time and simple rules make it a great introduction to fantasy gaming. The setting and dungeon crawl feel of the game almost makes it feel like D and D for kids.
My daughter will be four in a year or so and I’m hoping that games like this and the other Lego games will get her interested in gaming. So, that in a few years we’ll have that third Tannhauser player.
A close up of the cast of characters: the Wizard, the Barbarian, a goblin soldier, and the Goblin General.
The other great thing is it’s Lego so not only can you expand it with the other three sets in the Heroica line, you can use any Legos to expand and add scenery to your game. Plus what kid doesn’t like Legos.
I plan on getting the other Heroica sets as the year goes on so stay tuned.
You can learn more on the Lego site HERE.
The AF2011-AF Double Barrel Pistol or "Twenty Eleven" or "Second Century," the gun is special because it's the first semi-automatic pistol that fires two bullets at once. Its body is intrinsically that of a Colt 1911-A1 with twin .45 caliber barrels, and two magazines that can carry eight bullets in each.
Learn more HERE.
I happen to be the lucky owner of an original 1912 Tika manufactured M1895 Nagant Gas Sealing “Officer’s Model” Revolver; if this gun could talk, just imagine what stories it could tell.
It was manufactured for the armies of Tsar Nicholas II, and would have first seen action in World War I, two years after it was assembled and most likely presented to a line officer as his sidearm. During that war the Russian Army fought on several fronts, but was not involved in the trenches of France and Belgium. In 1916 this gun would have most likely found itself serving in the Brusilov Offensive, where the Russian army famously destroyed the bulk of the Austrian-Hungarian Army.
However, as the first World War dragged on the growing dissatisfaction with the Tsarist regime led to the Russian Revolution of 1917, where this gun could have found itself in the hands of revolutionaries fighting to dethrone Nicholas. The Russian Civil War was fought in stages, the first being the February Revolution, in which the Tsar was other thrown and executed, but this would hardly be the end of the internal conflict. With the weak Provisional Government struggling for power with the Soviets led by the Petrograd Soviet, hostilities would soon turn once again to war.
In October of 1917 the Bolsheviks led by Lenin over threw the Provisional Government, again this gun would have likely switched sides, or perhaps found itself in the hands of the anti-socialist White Army. The White and Red Armies continued to struggle for control of Russia, each turning their Nagant Revolvers on the populace, did this gun fire on civilians in the White or Red Terrors of 1918? No one may ever know.
For a time under Linin’s rule a relative peace settled over the new Russian Socialist Federative Soviet Republic, but in 1924 Linin would die and be succeeded by Josef Stalin, and soon this Nagant would have found a new job not on the hip of a regular officer, but on that of the NKVD, where these revolvers were standard issue. Despite the introduction of the more advanced Tokarev semi-automatic pistol in 1933; the Nagant would remain popular with the NKVD and Red Army Commissars, it became an honor to possess one, and it was a great honor to be presented with one by Stalin himself, but those examples were emblazoned with the Red Star.
Soon war would return to Europe, as Hitler grew in power, the Russians armed for war not only producing more modern weapons but churning out even more Nagants, and refurbishing the older ones. This gun’s full length barrel indicates it would have likely returned to regular Red Army service soon after the outbreak of World War II. In the Red Army this Nagant could have saw duty in Stalingrad, or on the Finnish Front. It becomes increasingly difficult to trace an individual gun’s history during the war, but by 1954 the Nagants were finally retired from Red Army service, and replaced by Makarov pistols. But that’s not the end of the story.
The Nagant Revolver would still see service as the standard sidearm for Russian Railway security forces, also they were issued to rural police forces. It’s likely that this gun served in one capacity or another for nearly 80 years, before going into the warehouses of the Red Army’s logistic preparedness agency, where weapons were stockpiled to fight world War III. However, those warehouses would soon be emptied as the Cold War ended, and new Russian Federation would decide money would be more important then a stockpile of 90 year old revolvers. So this gun would soon find itself auctioned off and imported as a relic to the US where I was able to buy it in 2007, and that’s were it’s been ever since.
Above you can see the date and where the Tsar’s seal was “scrubbed” by the Soviets.
My main supplier is already down to their last copy of Yula, that’s a pretty fast sell out (about a week). And may other sellers are getting low on stock as well. Yula is even out selling the Matriarchy Troopers, that’s a testament to how much the fans have been wanting the reprint.
I’ve heard this term or similar versions thrown about since Tannhauser was first release in 2006, then a lot of folks called it a “Plastic First Person Shooter”, but is it?
Well I tend to agree that the theatrical nature of scenario driven Tannhauser defiantly gives it a videogame like feel, but what genera of videogame is very dependent on not only what mode you play but also what faction. Look at like this, the Union is a very gun focused team, and if their not shooting the enemy they’re usually trying to blow them to bits. So, that gives a very first person shooter vibe. But then there’s the Reich they tend to rely more on esoteric objects and magic, and while TH lacks a leveling system, Reich play still gives one a very JRPG feel.
That brings me to the somewhat hard to pin down Matriarchy, which plays very differently depending on your exact team choice. The original Matriarchy team was almost like a Tower Defense game, where the Voivodes were the towers and Zor’ka was what you were trying to defend, even Irina and Irishka were just there to support Zor’ka. Then came Oksana and the New Order, while she was still very dependent on Voids, her Union affiliation gave players the ability to combine the defensive gameplay of Matriarchy with the First Person Shooter madness of the Union. As the Matriarchy has continued to grow so to has their similarity with the Union, with the release of Natalya and the new Troopers, it’s now possible to field a very shooting focused team.
Now that gets us to the Shogunate, right now your pure Shogunate options are a pretty limited, with only five characters to choose from. The Shogunate’s huge melee focus always brings to mind the Japanese slash ‘em ups like Dynasty Warriors or Samurai Warriors, characters like Iroh with his two swords even give you a feel of a “combo system”.
All in all this is just another way of looking at the factions, If your having trouble choosing a faction, you may find that choosing a faction that matches your favorite videogame style is your best bet.
Check out this great portrait of Iroh by Tannhauser fan Victoria. I must say she really captured the mysterious nature of the Daimyo.
If you liked this, please leave a comment, and maybe Victoria will make us some more, personally I’m hoping for a nice Schocktruppen. : )
I finally got the chance to review Hinansho, and I have to say I’m very pleased; the Okinawa map is my new favorite, and all the new mechanics will add some real variety to your Tannhauser games.
Hope you enjoyed.
Tomas de Torquemada’s Chain
Torquemada was a fifteenth century Spanish Dominican friar, first Grand Inquisitor in Spain's movement to restore Christianity among its populace in the late fifteenth century. His chain creates the same effect as the Spanish Inquisition torture rack when users tug on either end of the chain and channel their will at a target.
Artifact, Occult, Mental • As an action flip this token face down, and engage your target in a mental duel, the target must be on your path. If you win the target is immobilized and may not move for the remainder of this game turn. At the beginning of their next activation they must make a Mental Test, if they obtain two or more successes they break free, and may activate as normal, further if they succeed the test you may flip this token face up, and use it again on your next activation.
If they fail the test, they remain immobilized and this token remains face down, and cannot be used.
Well I hope you all enjoy, I had to make the card text quite small, but it’s still readable, especially for lawyers.
In other news my copy of Hinansho is in the mail, I’m hoping it will be here by the weekend. And don’t forget our Kickstarter: BATTLE BLOKX.