This is Front-Toward-Enemy’s 666th post, a milestone to be sure, and how appropriate that it should be all about Zombicide’s massive new expansions.
Today on Cool Mini or Not’s Tabletop Gaming News, Guillotine Games announced two new expansion for Zombicide. First we got the official announcement of the Toxic City Mall Expansion, and we also will be getting the Zombicide Season Two: Prison Outbreak.
First the Toxic City Mall. This expansion will introduce mall tiles combining building and street zones for a different perspective on lines of sight. There will be also four new survivors (including their Zombivor versions) with new skills, and the six Zombivor versions of the 2012 core game heroes.
The Toxic City Mall will also include new equipment cards (such as assault rifles, laser pointers or flamethrower) and new game modes: Toxic City Mall will introduce barricade rules, giant-sized rubble tokens to change your boards and Zombivor rules. Players will be able to lead these undead heroes against the zombie hordes, with totally new mechanics. Then there’s the Ultrared Mode, allowing players to gain new Skills after reaching the Red Danger Level, and super Ultrared weapons usable only by Red Level survivors.
Now let’s look at Zombicide Season Two: Prison Outbreak. Season 2: Prison Outbreak takes the players to an indoor environment with vicious close-ranged fights, Prison Outbreak contains all the needed material for a new player to enter the Zombicide universe, and lots of content, almost all new, for an existing Zombicide player to expand his game experience. In fact, Prison Outbreak holds even more material than the core game published in 2012 (now nicknamed Season 1)!
Please note Toxic City Mall is an expansion for both Season 1 and Season 2.
The Prison Outbreak will feature berserker zombies. They’re really tied to each other. Prison tiles display tortuous alleys, small rooms and doors everywhere, filled with berserker zombies immune to ranged weapons. You have to think fast, foresee the improbable and jump into melee at every turn. This is like a modern dungeon where levers are replaced with switches to open or lock doors, use security rooms and reach secret areas.
Prison Outbreak also contains six new survivors with their Zombivor aspects. These survivors are really designed to act as a team, as their skills really complement each other. They’re precious assets to any Zombicide team.
Missions featured in the rulebook form a campaign on their own, as survivors battle to turn a zombie-filled prison into a reliable shelter. Many challenges await them, but they have new tools of the trade: riot shields, automatic shotguns, concrete saws and many more toys. There’s even an alternate ending.
The “Seasons” concept was inspired by TV shows. Zombicide’s atmosphere is inspired by many things we like and we think of it as an expanding universe. We defined zombies’ true origin, stories and destinies for many survivors, even the way the Zombicide world will evolve in the near and distant future. We won’t spoil these stories right now, as we want to share them with you on the long time.
Lastly today it was officially announced that the Zombie Dogz are their own separate mini expanson. In fact their number 5 in a series as indicated on the box. (Set #1 is the Walk of the Dead mini expansion coming in March.)
And now some new pictures from the prison set.
Prison Runner Berzerker
Grindlock (Metalocalypse Anyone?)
Prison Abomination Berzerker
Prison Fatty Berzerker
(she’s possibly another Promo, as she does not appear
on the cover art of either expansion.)
Hope you’re saving up for the giant Zombicide Kickstarter that launches soon.