Here is my latest, and probably last article for FFG. It focuses on the new Allied Aircraft, and the latest weapons teams for the SSU.
Thursday, May 30, 2013
For all the Kickstarter backers for Heroes of Normandie, you should be seeing links for the pledge manager in your email boxes.
If you need to find the pledge manager you can find at this link: https://heroes-of-normandie.backerkit.com/
Also later today the official HoN forums will be up later today, we’ll post a link as soon as we have it.
Tuesday, May 28, 2013
I’ve been experimenting with creating some specialized units like Combat Engineers and some others. But I’m going to focus today on what the modern army calls Sappers. Sappers are responsible for clearing the way for the Allies to move through enemy forces, they are also responsible for more traditional demolition type missions, used to deny the enemy resources, or supply.
In this scenario you may use the Icarus maps configured as on page 21 of Operation Icarus (without the huts). Or you can create a map with tiles 2 x 6 tiles divided in half along the long axis. One half is the airfield runway, and the other is parking area, or hangers.
The defending player places all terrain. They may use any type of 3D terrain they want so long as at least 15 squares of the non-runway half of the map are covered. No terrain may be placed on the runway.
Now that the map’s setup, here is the mission and forces. This is designed to be an Allies vs. any enemy scenario.
The forces deploy along the narrow sides of the map.
The Allies force is 200 AP and one Class Two Infantry unit is designated as the Sapper team. Give this unit the six mine markers included with Icarus (or any other convenient maker). These are their cratering charges designed to make the airfield unusable.
The Sapper team must use one action to place a cratering charge, The charges must be placed on the runway side of the map and must be at least 3 squares apart. Once placed they can never be removed, further if any enemy unit enters a space containing a charge the Allied player can choose to detonate it early destroying the enemy unit.
The Sappers must place at least 4 charges on the runway to win. The Allied force wins as soon as any turn ends with 4 undetonated charges on the map.
For the defending force their army may be 200-250 AP, and may only include 100 points of vehicles, armor class 3 infantry, or a mix of both. They win as soon as they destroy the Sapper team, or if all 4 charges have not been placed by the end of turn 8.
Monday, May 27, 2013
Tuesday, May 21, 2013
Monday, May 20, 2013
Friday, May 17, 2013
Today we continue our Tannhauser conversions for Zombicide with the little sister of Doctor Totenkopf…
Hilda is loyal to her elder brother to a degree that may border on insanity. She will defend him with all her strength and any weapon at her disposal. She is a master of several martial arts, and trained in the use of firearms and explosives.
We’ll have a special item card for her soon, so keep checking back with us.
Happy Zombie Hunting.
Thursday, May 16, 2013
Here is the latest update on Heroes of Normandie from Devil Pig Games.
We are currently finishing the core box to have as soon as possible a printed prototype version to work with (conventions, distribution deals...). Once this step's finished (few more days), we'll switch to the rest of the other elements (add-ons, expansion, scenarios.)
Happy waiting everyone.
Wednesday, May 15, 2013
We’re going to have two videos today. First up is the Allied Heavy Assault Walker. And although it wasn’t planned till next later today we’ll have the P-48 Pelican video review. (We’re posting it early as it just hit some store shelves today. It officially releases later this week or next.) The SSU Weapons Teams will be next week as scheduled.
Program notes: None.
Happy watching, and see you later for the P-48.
Monday, May 13, 2013
Gotta’ admit I’m a little disappointed with Icarus. A couple of points before the video. 1: I think that they need to start including heroes for all available factions in each expansion. 2: The heroes included should be of comparable point value. That should help with the major issue with Icarus, and that’s there is no reason for an Axis or SSU tournament player to pick it up.
If you want to know more please watch the video.
Program Notes: none.
Saturday, May 11, 2013
FTE: Hello, Clem. Thanks for taking some time out of your busy schedule to answer a few questions for us here at Front-Toward-Enemy.us and all your English speaking fans.
Let’s get started.
FTE: Please tell us a little about Devil Pig Games, for instance, how did you guys meet?
Clem: We met, Yann and Clem, at junior school when we were 8-9 years old. A comic book, Les Tuniques Bleus created this unbreakable link between both of us. We did our first game together two years later. It was a top down view battle set in the cold war with USA and France versus USSR. All started this day... We presented it to Duccio Vitale who was very surprised to see two 11 years old kids with such a game. Then, several years later, after a lot of different jobs and adventures, Asmodée published Frontiers in 2007. It wasn't a commercial success but a community of fans was born. They helped us a lot with the Heroes of Normandie Kickstarter campaign. They were our best ambassador in a lot of forums.
We met Laurent years ago and he joined the team after having passed the test (that includes lots of beer and games).
FTE: Heroes of Normandie is an evolution of a game you made called “Frontiers.” Do you think that you’ll return to the Frontiers sci-fi universe in the future?
Clem: Definitely YES ! I can't say more for the moment, but Frontiers will receive a rejuvenation treatment...
FTE: There has been some slight controversy over the inclusion of actual Nazis in your game. How do you feel about this? And what steps if any have you taken to avoid anti-Nazi laws like those in Germany?
Clem: Actual Nazi characters are allowed by the German laws, even Hitler. But the Nazi and SS symbols are totally forbidden. That's why we will make some changes to be present in Germany stores.
We don't feel anything about using Nazi bastards as characters in our game. They were there so they have a role to play in Heroes of Normandie. The only thing to keep in mind is they're still the bad guys.
FTE: Let’s talk for a minute about, Herr Totenkopf. The fans seemed really displeased with the name, and you guys have decided to change it. Do you know what you’re changing it to? Also, will only the name change or will the art change as well?
Clem: We don't know yet what will be Herr Totenkopf 's future. The name for the SS character will change but nothing is determined about the art yet. It should change but we're not 100% sure. We love it so if it changes, we will use it for another character set into a "pulpier" punchboard.
FTE: I know from experience there are a lot of decisions you have to make when designing a game. For you it seems one of the biggest would have been whether or not to include miniatures. How did you guys decide on a cardboard only game? What were some of the factors that influenced this decision?
Clem: We took this decision with Frontiers. We knew that no publisher would follow us on a 15mm sci-fi game at this time. We were also thinking about players like us with kids, jobs and no time for painting. We also always were disappointed by the art of war-games. It was never as immersive as a minis game. So we decided to create a cardboard game with a minis style.The quality of the tokens design was the key to give the feeling to play with minis. Video games style was also a model for us.
FTE: I’ve heard that some of you guys worked with Paolo Parente on Dust Tactics. How did you approach him about creating the Dust Mod? Also, is there any chance we’ll see a larger boxed version of the Dust Mod similar to your “Achtung! Cthulhu” expansion “Shadows Over Normandie?”
Clem: Laurent works with Paolo on Dust from the beginning. We just called them and ask them if we could do something similar to what we did with Chris Birch (Achtung!Cthulhu). They said yes. For a future collaboration we're talking about it but it's only a theatrical chat for the moment.
FTE: Now that you’ve added the French, British, and Canadians to the Americans and Germans, what nationality would you like to next?
Clem: We'll let the community help us to decide that. Russian front, Pacific war, Italians ? We don't know yet.
FTE: Heroes of Normandie is set in 1944 after the D-Day invasion of occupied Europe by the Allies. What part of the war do you most want to look at for the future of the game? Will you be staying in ’44 or go back to earlier campaigns such as Operation Torch, or the even the Invasion of Poland?
Clem: Same kind of answer than question 7. But we would try to keep a compatibility between all the expansions. That makes the earlier battles more difficult to do.
FTE: Finally the Kickstarter seemed like a great success. Were you guys surprised by the success? Do you think you’ll do another Kickstarter in the future, either for a new HoN expansion, or another game entirely?
Clem: Yes, the surprise was huge. In our dreams we were hoping reaching 60-80K. When we passed 100K we were amazed but also a little bit scared. Then it became uncontrollable... Now we have to put our personal lives on hold until September and work harder.
Kickstarter's a great way to publish games and before becoming financially strong enough we'll maybe keep on using it. The question is "for HoN expansions or for new projects ?" We have to take the right decision to not spoil this amazing platform.
FTE: Thanks so much again for taking the time to answer all our nosey questions.
Happy gaming everyone.
Tuesday, May 7, 2013
The Arizona Dust Devils will taking over the management of all Dust Tactics and Warfare organized play throughout the world.
PHOENIX, AZ (May 6, 2013) — Dust Devils International (DDI) named managing body of the Dust World Coalition (DWC), the next generation play association for Dust Tactics and Dust Warfare. This announcement follows the truly epic news of Dust Studio joining forces with Battlefront, a partnership that brings together the best in DieselPunk WWII and Historical WWII miniatures gaming. Groundbreaking in its “grass roots” fan-organized structure, DDI brings a variety of innovative new elements to the DWC, significantly enhancing what has traditionally been referred to as “Organized Play”. ”I’m very proud that Dust has such a passionate fan base,” shares Paolo Parente the creator of Dust, “This is why it is very important to all of us at Dust Studio and to me personally that the Dust World Coalition is managed by the fans.”
You can learn more here: http://dust-devils.com/
Monday, May 6, 2013
For the next few days we’ll be changing locations for all operations. So updates may be a little slow. Here’s sort of what our new location looks like. As you can see there’s still quite a bit of work to do.
To get an idea of the size of the space the big table is 4x8 feet.
Friday, May 3, 2013
What does the Battlefront takeover mean for us gamers?
Well hopefully not much. Because FFG was only the distributer and everything was manufactured in Hong Kong by Dust Studios or their contractors. We shouldn’t see any major or unexpected changes.
Remember we already know that the Second Edition Rules are coming, likely with a new Core Set. We also know that there will be a price increase later this year. Paolo has stated that this was bound to happen due to cost increases in manufacturing.
But many folks still seem confused by the whole situation. So for clarification on the whole situation I went directly to Paolo Parente of Dust Studio for answers, here’s what he had to say:
FTE: Could you please clarify Dust Studios relationship with FFG and will your relationship with Battlefront be any different? I.e. Did you make everything and FFG just handled Marketing and Distribution, or did they have a hand in the manufacturing of Dust T/W?
Paolo:The relationship should be very clear, Dust Studio owns the IP, designs and manufactures.
Battlefront now and FFG before market/distribute the products.
Warfare is a licensed product entirely made by FFG (the only ones capable of shooting pictures of Snow Camouflaged Walkers on a field of GREEN GRASS). Battlefront will take over it, and maybe they will just use Vincent Fontaine`s Wonderful Pictures...
FTE: Will we players notice any major changes in the games? Many people "blame" FFG for the changed point system in the Revised Edition, that they didn't like. Will anything similar happen as we change from FFG to Battlefront?
Paolo: No need to blame no one! FFG believed that our point system was not efficient, they proposed the new one, we accepted.
Fans should remember that FFG has kept this line alive for the past 3 years, please let`s not forget that. We have a lot of gratitude towards FFG and their support.
Battlefront is certainly promising us a better future, let`s dive into it!
Thank you for your time and answers Paolo.
Thursday, May 2, 2013
Olivier Zamfirescu of Dust Studio just posted this update on Facebook.
this is what happens sometimes when you get out of the office for a few hours: you have too many messages to read when you get back! Now that the DUST has settled (good one right?), I'm going to jump in and try to answer all the questions you have asked.
First of all, I read ALL your concerns about us working with a new partner, Battlefront. It has made me very happy to see that some of you would be so concerned: it means that you care and so you must like what we make. So we must do some things right, otherwise you wouldn't care. Right?
Onto details now:
Dust Tactics and Dust Warfare miniatures are not going to change scale. Period. We have a TON of things planned, and as Paolo mentioned a few weeks ago we are already working on the miniatures that will be released in 2015... And I still have a pretty good idea of what's happening after that. So no worries here. You're stuck with us FOR YEARS.
Also as Paolo said recently, 15 mm (1/100 scale) is something we both love. Do we want to do something in this scale? Yes. When? I don't know. What shape / form / etc? No idea yet.
Well, I have a few ideas actually, but they are just that: ideas. In my twisted mind only. Yet.
Will this one day mean the end of the 30 mm (1/48 scale)? NO. We have so many things we want to share with you. We are always trying to increase the quality of our miniatures and are not done trying. Believe me the last thing we want to do is to stop.
I think it's also important to explain that the decision to change partner was mutual. Many people don't believe it when this is said but in this case it's true. It is quite difficult to explain, so you kinda have to take my word for it. One company wanted to focus on its core activities. The other one wanted to continue to grow, discover new horizons. There are no hard feelings, there's no fight. It was time for a change and we're all certain here that it's a change for the better.
Of course Paolo, Vincent and I are very attached to Dust Tactics. It's our baby. The game we have been wanting to make for years and years. I think the first time I heard Paolo talk about it was in late 2000 or early 2001. So, yes, we care a lot about it. But that doesn't mean we don't care about Dust Warfare as well. I don't know where some of you got the idea that we didn't care. There is absolutely NO WAY we're going to abandon Warfare players. We're going to do everything we can to make the transition from one team to another go as smoothly as possible. I hope there won't be any delays and that Warfare fans will be able to enjoy new units as quickly as possible after their release. Whatever happens, please believe that Dust Warfare is very important for the whole Studio and that it will have our support for a long time. As the title of the announcement says, Battlefront is to take over distribution of Dust Tactics and Dust Warfare. No one thinks about abandoning anything. We're just changing how things will be distributed. Of course some things are going to change as Dust Warfare was a licensed game. But again we all think it will be for the better.
About prices: recently Paolo explained quite frankly that there would be a price increase this year. There are many explanations to this, and NONE are linked to us teaming with Battlefront. Plastic is more expensive. Paper is more expensive. Manufacturing is more expensive. Shipping is more expensive. Just to name a few. Even with the price increase, I still think that we offer a very affordable range of games and miniatures at a very competitive price. Sure that's just my opinion.
I know some will find that our products are always too expensive. That's the problem with miniature gaming: you always find it too expensive. I've been collecting miniatures for the past 28 years, and they were already too expensive then. But when I see what we offer I'm very comfortable with the price we have. I don't want to compare with anything our competitors do, it's useless. But if you honestly look at what we do, I think you will agree with me.
And at last I would like to talk a little about what's coming. We have GREAT stuff to be released in the next few months. We have AMAZING models coming up. Much awaited units are going to join your armies and I'm quite certain you're gonna love them. The changes are not going to change this in any way: if you already like our miniatures, you won't be disappointed. And if you like our games you will continue to enjoy them for many years to come.
Happy gaming to all,
Thanks for the update Olivier.
BATTLEFRONT MINIATURES TO TAKE OVER DISTRIBUTION OF DUST TACTICS AND DUST WARFARE
Dust Studio today announced that Battlefront Miniatures will become its publishing and distribution partner for the Dust Tactics and Dust Warfare miniatures game lines. Fantasy Flight Games, Dust Studio’s current publishing partner for those games, will transition sales and marketing activity to Battlefront Miniatures on June 1st, 2013.
“Dust has had a wonderful few years, during which we have seen the game’s community grow exponentially,” said Dust creator Paolo Parente. “Both Dust Studio and Fantasy Flight Games have evolved significantly during our relationship, and we now mutually feel that we are both better served by moving in new directions. Christian (CEO of Fantasy Flight Games) and I have known each other for many years, and I can say that this decision is a truly amicable one.”
Added John-Paul Brisigotti, CEO of Battlefront Group, “we are very excited by the Dust universe, and although it is a first for us to be distributing a product other than our own, the fit with our business model made this partnership something we could not resist. During the last few years, we have been moving into new avenues to expand the breadth of products the group offers, and we see DUST as another one of these ranges.”
“We’ve been fortunate to distribute Dust Tactics since its debut at GEN CON 2010, and we’re very proud of our development work on Dust Warfare,” said Christian T. Petersen, CEO of Fantasy Flight Games (FFG). “The last year, however, as FFG experienced phenomenal growth across many of our publishing categories, it became clear that Paolo and the Dust games would be better served by a partner who specializes in the unique business of miniature games. We’re confident that Paolo’s partner choice in Battlefront Miniatures is a strong one, and we wish nothing but the best to them, to Paolo, and to the fantastic Dust fan community.”
Starting June 1st, Battlefront Miniatures will begin soliciting and distributing all new products for Dust Tactics and Dust Warfare. FFG will ship all of its previously solicited new products prior to that date, and FFG will continue to exclusively sell all current Dust Tactics and Dust Warfare items while its inventories last. While FFG will support the Dust Tactics and Dust Warfare regionals events in May and June 2013, all future marketing and organized play for the games will be handled by Battlefront Miniatures, including the scheduled GEN CON 2013 tournaments.
About Dust Studio:
Dust Studio Limited is a Hong Kong–based company that creates and manufactures the Dust Tactics miniatures line, as well as model kits and scenery together with various books and comic books about the Dust universe. For more information, visit www.dust-models.com
About Battlefront Miniatures:
Battlefront Miniatures Limited is a New Zealand–based company that created Flames of War, the WWII miniature game. Battlefront publishes the world’s premier tabletop gaming magazine Wargames Illustrated, and owns Gale Force Nine, the leading manufacturer of game accessories. For more information, visit Battlefront’s website at www.flamesofwar.com.
About Fantasy Flight Games:
Roseville, Minnesota’s Fantasy Flight Games is a publisher of board, card, miniatures, and roleplaying games. Founded in 1995 by Christian T. Petersen, Fantasy Flight Games has published hundreds of successful titles, including licensed products based on A Game of Thrones, The Lord of the Rings, and Star Wars, as well as many original board games such as Twilight Imperium, Arkham Horror, and Descent: Journeys in the Dark. For more information, contact FFG’s Anton Torres at firstname.lastname@example.org.
We’ll have more on this later.
Well it’s a little rough thanks to my tablet craping out and not having a contingency plan for that. I guess it’s paper print outs from now on.
But anyway here it is my camera is set up with 2GB cuts so each video can be uploaded to YouTube for free so the first 35 or so minutes is in four parts. To watch all the video in order you can also click on the playlist link below.
First is component overview, and a look at the units.
Second is continuing the look at the units and some functional rule examples.
Third is most of the turn examples.
The final minute is just wrap-up.
Next we have a special Beyond the Demo video looking at LOS and Combat between vehicles and larger tokens.
Thanks for watching. Any corrections will be posted below as I find errors or as folks point them out.
Program Notes: None Yet.
Wednesday, May 1, 2013
Tonight on PBS’ Secrets of the Dead, they explored the long lost transcripts of the MI-19 bugging of Nazi prisoners held in England during WWII. It was an amazing albeit short (50 min.) documentary. And if you like me and have long believed the myth that the Waffen SS were the only evil in the German Wehrmacht then this will be an eye opening experience.
If your in America you can find out more at: http://www.pbs.org/wnet/secrets/featured/bugging-hitler... Also within a few days you can usually watch the full episode online.
We have a new Dust Tactics video today looking at some basic armies for the Axis. These armies are focused on friendly games rather then tournament play. But all these armies can easily be adapted to any use with just a few changes.
Program note: I’m still getting over a pretty rough case of pneumonia or something so this video may not be up to standards. But I had to get started somewhere.